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Categorizing Dynamic Textures Using a Bag of Dynamical Systems

机译:使用一袋动力系统对动态纹理进行分类

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We consider the problem of categorizing video sequences of dynamic textures, i.e., nonrigid dynamical objects such as fire, water, steam, flags, etc. This problem is extremely challenging because the shape and appearance of a dynamic texture continuously change as a function of time. State-of-the-art dynamic texture categorization methods have been successful at classifying videos taken from the same viewpoint and scale by using a Linear Dynamical System (LDS) to model each video, and using distances or kernels in the space of LDSs to classify the videos. However, these methods perform poorly when the video sequences are taken under a different viewpoint or scale. In this paper, we propose a novel dynamic texture categorization framework that can handle such changes. We model each video sequence with a collection of LDSs, each one describing a small spatiotemporal patch extracted from the video. This Bag-of-Systems (BoS) representation is analogous to the Bag-of-Features (BoF) representation for object recognition, except that we use LDSs as feature descriptors. This choice poses several technical challenges in adopting the traditional BoF approach. Most notably, the space of LDSs is not euclidean; hence, novel methods for clustering LDSs and computing codewords of LDSs need to be developed. We propose a framework that makes use of nonlinear dimensionality reduction and clustering techniques combined with the Martin distance for LDSs to tackle these issues. Our experiments compare the proposed BoS approach to existing dynamic texture categorization methods and show that it can be used for recognizing dynamic textures in challenging scenarios which could not be handled by existing methods.
机译:我们考虑将动态纹理(即非刚性动态对象,例如火,水,蒸汽,旗帜等)的视频序列分类的问题。由于动态纹理的形状和外观随时间不断变化,因此此问题极具挑战性。通过使用线性动力系统(LDS)对每个视频进行建模,并使用LDSs空间中的距离或核进行分类,最先进的动态纹理分类方法已成功地对从相同视点和比例拍摄的视频进行了分类。视频。但是,当在不同视点或比例下拍摄视频序列时,这些方法的效果不佳。在本文中,我们提出了一种新颖的动态纹理分类框架,可以应对此类变化。我们使用一组LDS为每个视频序列建模,每个LDS描述从视频中提取的一个小的时空补丁。系统包(BoS)表示类似于对象识别的功能包(BoF)表示,不同之处在于我们使用LDS作为特征描述符。在采用传统的BoF方法时,此选择带来了若干技术挑战。最值得注意的是,LDS的空间不是欧几里得。因此,需要开发用于对LDS进行聚类和计算LDS的码字的新颖方法。我们提出了一个框架,该框架利用非线性降维和聚类技术结合马丁距离来解决LDS问题。我们的实验将提出的BoS方法与现有的动态纹理分类方法进行了比较,并表明该方法可用于识别挑战性场景中的动态纹理,而这些场景是现有方法无法处理的。

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