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Applying determinized MCTS in Chinese Military Chess

机译:确定性MCTS在中国象棋中的应用

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Monte Carlo Tree Search (MCTS) algorithm has been proved to be very successful in many perfect information games such as Go and Amazon. This leads to a trend to apply MCTS in games with imperfect information. One popular method is called Determinized MCTS and its efficiency has been shown in many games. In this paper, we plan to apply determinized MCTS to Chinese Military Chess, which is a very popular game in China. We discuss how to generate initial belief state for AI agent according to some rules and domain knowledge of the game, and present an algorithm to update it online. We then apply this framework into determinized MCTS and show its efficiency in experiments.
机译:蒙特卡罗树搜索(MCTS)算法已被证明在许多完美的信息游戏(例如Go和Amazon)中非常成功。这导致在信息不完善的游戏中应用MCTS的趋势。一种流行的方法称为“确定的MCTS”,其效率已在许多游戏中得到证明。在本文中,我们计划将确定的MCTS应用于中国军事象棋,这是在中国非常流行的游戏。我们讨论了如何根据一些规则和游戏领域知识为AI代理生成初始置信状态,并提出了一种在线更新它的算法。然后,我们将此框架应用于确定的MCTS,并在实验中显示其效率。

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