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Applying determinized MCTS in Chinese Military Chess

机译:在中国军事国际象棋中申请确定的MCT

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Monte Carlo Tree Search (MCTS) algorithm has been proved to be very successful in many perfect information games such as Go and Amazon. This leads to a trend to apply MCTS in games with imperfect information. One popular method is called Determinized MCTS and its efficiency has been shown in many games. In this paper, we plan to apply determinized MCTS to Chinese Military Chess, which is a very popular game in China. We discuss how to generate initial belief state for AI agent according to some rules and domain knowledge of the game, and present an algorithm to update it online. We then apply this framework into determinized MCTS and show its efficiency in experiments.
机译:Monte Carlo树搜索(MCT)算法已被证明在许多完美信息游戏中非常成功,如Go和Amazon。这导致在具有不完美信息的游戏中应用MCT的趋势。一种流行的方法称为确定的MCTS,并且在许多游戏中已经显示了其效率。在本文中,我们计划在中国军事国际象棋中申请确定的MCT,这是中国非常受欢迎的游戏。我们讨论如何根据游戏的某些规则和域名知识为AI代理生成初始信仰状态,并呈现算法在线更新它。然后,我们将此框架应用于确定的MCT,并显示其实验效率。

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