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What's in a game: game-theoretic analysis for third party planning

机译:游戏中的内容:第三方规划的游戏理论分析

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Game-theoretic analysis allows for systematic analysis of complex adversarial situations modelled as extensive form games. Counterfactual regret minimization, the leading game-theoretic framework used to solve extensive form games, is generally used to develop improved and unexploitable decision agents. This paper focuses on the third-party planner - an agent with a stake in the outcome of a game yet have no agency within the game. Third-party planners include game organizers trying to anticipate game situations for broadcast and planning, those providing logistical support to the players, or anyone else who might interact with the game environment. While projecting game flow might in general be quite difficult, the problem becomes tractable if the players are sufficiently sophisticated as to follow an approximate equilibrium solution. This paper demonstrates how counterfactual regret minimization can assist third party planners under these circumstances.
机译:游戏理论分析允许为广泛形式游戏建模的复杂对抗情况的系统分析。 反事实遗憾最小化,用于解决广泛形式游戏的领先游戏理论框架,通常用于开发改进和无法销售的决策者。 本文重点介绍第三方策划者 - 在游戏结果中具有股份的代理人,但在游戏中没有机构。 第三方规划人员包括试图期待广播和规划的游戏情况的游戏组织者,为玩家提供物流支持的游戏,或者其他可能与游戏环境互动的人。 虽然投影游戏流程可能一般都很困难,但如果玩家足够复杂的近似平衡解决方案,问题会变得易行。 本文展示了反事实遗憾最小化可以在这些情况下协助第三方规划者。

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