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Modeling arbitrarily oriented slanted planes for efficient stereo vision based on block matching

机译:基于块匹配为有效的立体视觉建模任意定向的倾斜平面

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Stereo cameras enable a 3D reconstruction of viewed scenes and are therefore well-suited sensors for many advanced driver assistance systems and autonomous driving. Modern algorithms for estimating distances for every image pixel achieve high-quality results, but their real-time capability is very limited. In contrast, window-based local methods can be implemented very efficiently but are more prone to errors. This is particularly true for spatial changes of distance within the matching window, most prominently on surfaces such as the road which are not parallel to but rather slanted towards the image plane. In this paper we present a method to compensate the impact of this effect for arbitrarily oriented sets of planes. It does not depend on any modifications to the actual distance estimation. Instead, it only applies specific transformations to input images and intermediate results. By combining this approach with existing implementations which efficiently use either multi-core or graphics processors, we were able to significantly increase quality while maintaining real-time throughputs on a compact target system.
机译:立体摄像机可以对观看的场景进行3D重建,因此是许多高级驾驶员辅助系统和自动驾驶的理想传感器。用于估计每个图像像素距离的现代算法可以实现高质量的结果,但是其实时能力非常有限。相反,基于窗口的局部方法可以非常有效地实现,但更容易出错。对于匹配窗口内的距离的空间变化,尤其是在不平行于图像平面而是朝图像平面倾斜的诸如道路之类的表面上的距离的空间变化,尤其如此。在本文中,我们提出了一种方法来补偿此影响对任意定向的平面集的影响。它不依赖于对实际距离估计的任何修改。相反,它仅将特定的转换应用于输入图像和中间结果。通过将这种方法与有效使用多核或图形处理器的现有实现相结合,我们能够显着提高质量,同时在紧凑的目标系统上保持实时吞吐量。

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