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Digital BINGO Game as a Dynamic Assessment in a Reading Instruction for Learning Indonesian as a Foreign Language: A System Architecture

机译:数字BINGO游戏作为学习印尼语作为外语的阅读指导中的动态评估:系统体系结构

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This study intends to design a digital BINGO game as a dynamic assessment in a reading instruction for learning Indonesian as a Foreign Language. This system uses the web server and client architecture to develop cross-platform system. The web server will save questions and results of the assessment. While the client divided into classroom client interface that can download the random questions and show them up in 6x6 matrices pattern BINGO game. The other interface is teacher's interface where the teacher can access the result and edit questions for the game. The student can choose the questions trough smartphone app that is connected to the server to make the assessment more interactive and dynamic. Therefore, we expect this digital BINGO game will be an application for dynamic assessment in a reading instruction for learning Indonesian as a Foreign Language to improve the students' reading skills and motivation in conducting assessment.
机译:这项研究旨在设计一种数字BINGO游戏,作为在学习印尼语作为外语的阅读指导中的动态评估。该系统使用Web服务器和客户端体系结构来开发跨平台系统。网络服务器将保存问题和评估结果。客户端分为教室客户端界面,可以下载随机问题并以6x6矩阵模式的BINGO游戏显示出来。另一个界面是教师界面,教师可以在其中访问结果并编辑游戏问题。学生可以通过连接到服务器的智能手机应用程序选择问题,以使评估更加互动和动态。因此,我们希望这款数字BINGO游戏将在阅读指导中以动态评估的形式应用,以学习印尼语作为外语,以提高学生的阅读技巧和进行评估的动机。

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