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The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings

机译:教育游戏的实用性:将游戏纳入正规教育环境的挑战

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The complexity of balancing educational purpose and engaging gameplay mechanics through appropriate design decisions has frequently been discussed in learning game literature. The discussion has primarily focused on highlighting connections between game design principles and learning principles and making guidelines for achieving engaging learning scenarios through game mechanics tailored to specific subject matters. Play, and the learning derived from it, is thus often studied as a phenomenon of the two disparate forces of education and gameplay colliding inside a closed system. The complexity of designing games for educational purposes is subsequently also seen as a product of the dichotomies between these two forces. However, the discussions on the design of learning games and their potential as learning tools seldom take the practicalities of formal educational environments into consideration. In this paper, learning game design principles are investigated alongside developers' and educators' working practices. In our analysis we identify and examine a set of issues that complicate learning game design and development. The primary conclusion of this research is that the contexts in which learning games are used significantly alter the way they can be played by introducing constraints as well as facilitating conditions to the play sessions. The paper concludes with an argument for a shift of attention from the product centric view of today to a view that takes pedagogical contexts and organizational values into better account.
机译:在学习游戏文献中,经常讨论通过适当的设计决策来平衡教育目的和吸引游戏玩法机制的复杂性。讨论主要集中在强调游戏设计原理和学习原理之间的联系,以及为通过针对特定主题量身定制的游戏机制来实现引人入胜的学习场景制定指导原则。因此,通常将游戏及其衍生的学习研究为封闭式系统中教育和游戏两种不同力量碰撞的现象。随后,出于教育目的而设计游戏的复杂性也被视为这两种力量之间二分法的产物。但是,关于学习游戏的设计及其作为学习工具的潜力的讨论很少考虑到正规教育环境的实用性。在本文中,学习游戏设计原则与开发人员和教育工作者的工作实践一起进行了研究。在我们的分析中,我们确定并研究了一系列使学习游戏设计和开发复杂化的问题。这项研究的主要结论是,学习游戏的使用环境通过引入限制条件以及为比赛提供便利条件,极大地改变了游戏的玩法。本文最后提出了一个论点,即将注意力从当今以产品为中心的观点转移到更好地考虑教学环境和组织价值的观点。

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