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Blending of Socializing, Gaming and Information-related Activities in Mobile Social Application Prototypes: Cues for Research, Design and Development

机译:移动社交应用原型中的社交,游戏和信息相关活动的融合:研究,设计和开发的提示

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Mobile social applications are becoming increasingly popular with a growing number of users turning to mobile devices for socializing, information sharing, retrieval or related activities, and/or gaming. The increased interest in the domain has resulted in numerous application prototypes being reported in the recent years that combine elements of socializing, gaming, and information related activities, powered by an ability to pinpoint user location, (location sensitivity), a feature touted to be a key characteristic of modern mobile applications. By varying the mix of one or few of the above elements, the prototypes are able to provide interesting and novel features and functionalities for their respective target user groups. In this paper, we provide an overview of sixteen research prototypes in the genre of mobile social applications reported in the last three years, followed by an analysis which reveals a trend towards designs that aim to provide higher levels of location sensitivity to support different shades of socializing, diverse information related functions and an assortment of embedded games.
机译:移动社会应用越来越受欢迎,越来越多的用户转向移动设备,用于社交,信息共享,检索或相关活动和/或游戏。域的兴趣增加导致了近年来众多应用原型,即组合社交,游戏和信息相关活动的元素,通过能够确定用户位置的能力(位置灵敏度),这是吹捧的功能现代移动应用的关键特征。通过改变上述一个或多个元素的混合,原型能够为其各自的目标用户组提供有趣的和新颖的特征和功能。在本文中,我们在过去三年中报道的移动社会应用中的十六个研究原型概述了,其次是一个分析,揭示了旨在为支持不同色调提供更高水平的定位敏感性的设计趋势社交,不同的信息相关功能和嵌入式游戏的各种各样。

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