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???Playing with health??? game design methodology for public health education

机译:???健康玩???公共卫生教育的游戏设计方法论

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This article describes the collective experience of a game construction by students and teachers at the Polytechnic School of Health Professional Education Joaquim Venâncio (EPSJV/FIOCRUZ), in the context of a subject of the Health Professional Education curriculum. From the discussion proposed by teachers about the relationship between health and social economic development within the Brazilian Unified Health System (SUS), some principles of Game Design were presented and incorporated in the educational activity. Such principles were applied to enhance practices that comply with the terms of a procedural rhetoric as outlined by Bogost, and most especially, with the terms of typical games's procedurality. Thus, this article serves as an account of a wider movement of integration between students and teachers in the practice of creating and developing ludificated systems aiming at promoting knowledge in the context of the aforementioned subject and, more generally, the Health Professional Education. Considering the game as an educational technology that enhances the knowledge construction process, this article presents an engagement situation and the possibility of developing critical subjectivities with and for the agents involved.
机译:本文介绍了卫生专业教育课程的背景下,卫生专业教育技术学院学生JoaquimVenâncio(EPSJV / FIOCRUZ)的学生和教师在游戏构建方面的集体经验。通过教师提出的关于巴西统一卫生系统(SUS)中健康与社会经济发展之间关系的讨论,提出了一些游戏设计原则并将其纳入教育活动。运用这些原则来增强符合Bogost概述的程序性修辞条款,尤其是典型游戏的程序性条款的惯例。因此,本文解释了在创建和开发简化系统的实践中,学生和教师之间整合的广泛运动,该系统旨在在上述主题(更广泛地说是卫生专业教育)的背景下增进知识。考虑到游戏是一种增强知识构建过程的教育技术,本文介绍了一种参与情况以及与所涉及的代理商之间以及针对所涉及的代理商发展关键的主观性的可能性。

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