首页> 外文会议>IEEE International Conference on Serious Games and Applications for Health >Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change
【24h】

Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change

机译:在动作视频游戏进行中自动评估上肢功能,马戏团挑战:变化的有效性和敏感性

获取原文

摘要

We present an evaluation of the cross-sectional and longitudinal validity (sensitivity to change) of a new algorithm to assess upper limb function generated automatically during play of a bespoke, professionally-written action video game (Circus Challenge Assessment Game, CCAG). The subjects were 33 patients with hemiplegia after stroke (aged 33-81 years), who played the CCAG on 8 separate occasions over a 12 week period; 19 in the chronic phase after stroke, with stable function; 14 in the acute phase during recovery of function. A convergent construct validation process was used by correlating the scores of the CCAG with a validated, clinically assessed reference, the Chedoke Arm and Hand Assessment Inventory (CAHAI). Cross- sectional validity was demonstrated using the between-subjects correlation coefficient (r = .998, p-value <; .001); longitudinal validity by the within-subjects correlation coefficient (overall, r = .54, p-value <; .001; chronic, r = .33, p-value <; .001; acute, r = .63, p - value <; .001). There was no difference between the CCAG and CAHAI in the classification of pa- tients to acute and chronic groups (comparing ROC curves, p - value = .50), demonstrating similar sensitivity to change. This is the first time a serious game can achieve automatic in- game assessment to a clinical standard, solely using low cost, commodity hardware and professionally written action video games and demonstrates the potential for remote monitoring of patients during home based rehabilitation programs.
机译:我们提出了一种新算法的横截面和纵向有效性(对变化的敏感性)的评估,以评估定制的专业编写的动作视频游戏(马戏团挑战评估游戏,CCAG)在玩过程中自动生成的上肢功能。受试者为33名中风后偏瘫患者(年龄33-81岁),他们在12周内分别进行了8次CCAG演奏; 19在中风后的慢性期,具有稳定的功能; 14在急性期恢复功能。通过将CCAG的得分与经过验证的,经过临床评估的参考文献“ Chedoke Arm and Hand评估量表”(CAHAI)进行关联,来使用收敛构造验证过程。使用受试者间相关系数证明横断面有效性(r = .998,p值<; .001);受试者内部相关系数的纵向有效性(总体,r = .54,p值<; .001;慢性,r = .33,p值<; .001;急性,r = .63,p值<; .001)。 CCAG和CAHAI在急性和慢性组患者的分类上没有差异(比较ROC曲线,p值= .50),表明对变化的敏感性相似。这是一款严肃的游戏第一次仅通过使用低成本商品硬件和专业编写的动作视频游戏就可以达到临床标准的自动游戏内评估,并展示了在基于家庭的康复计划中对患者进行远程监控的潜力。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号