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Pathfinding by Demand Sensitive Map Abstraction

机译:通过需求敏感地图抽象的探测器

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This paper deals with the problem of pathfinding in realtime strategy games. We have introduced a new algorithm: Demand Sensitive Map Abstraction (DSMA) to overcome some of the challenges faced by the benchmark hierarchical pathfinding algorithm: Hierarchical Pathfinding A~* (HPA~*). DSMA is a type of hierarchical pathfinding algorithm in which we vary the granularity of the abstract map based on pathfinding request demand associated with various regions in the abstract map and the time taken by DSMA to find the previous path. Results from experiments show that dynamically varying the granularity of abstraction helps in maintaining a balance between path quality and search time.
机译:本文涉及实时战略游戏中的探路问题。我们已经介绍了一种新的算法:需求敏感地图抽象(DSMA)来克服基准分层路径算法所面临的一些挑战:分层路径〜*(HPA〜*)。 DSMA是一种分层路径分配算法,我们基于与抽象地图中的各个区域相关联的Pathfinding请求需求以及DSMA查找上一条路径所拍摄的时间来改变抽象地图的粒度。实验结果表明,动态变化的抽象粒度有助于在路径质量和搜索时间之间保持平衡。

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