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Pathfinding by Demand Sensitive Map Abstraction

机译:通过需求敏感地图抽象进行寻路

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This paper deals with the problem of pathfinding in realtime strategy games. We have introduced a new algorithm: Demand Sensitive Map Abstraction (DSMA) to overcome some of the challenges faced by the benchmark hierarchical pathfinding algorithm: Hierarchical Pathfinding A~* (HPA~*). DSMA is a type of hierarchical pathfinding algorithm in which we vary the granularity of the abstract map based on pathfinding request demand associated with various regions in the abstract map and the time taken by DSMA to find the previous path. Results from experiments show that dynamically varying the granularity of abstraction helps in maintaining a balance between path quality and search time.
机译:本文讨论了实时策略游戏中的寻路问题。我们引入了一种新算法:需求敏感地图抽象(DSMA),以克服基准分层寻路算法所面临的一些挑战:分层寻路A〜*(HPA〜*)。 DSMA是一种分层的寻路算法,其中我们根据与抽象图中各个区域相关联的寻路请求需求以及DSMA查找先前路径所花费的时间,来改变抽象图的粒度。实验结果表明,动态改变抽象的粒度有助于保持路径质量和搜索时间之间的平衡。

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