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A Weightless Neural Network as a Classifier to translate EEG signals into Robotic hand commands

机译:一种失重神经网络作为分类器,用于将脑电图信号转换为机器人手命令

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Automatic movement-prothesis control aims to increase the quality of life for patients with diseases causing temporary or permanent paralysis or, in the worst case, the lost of limbs. This technology requires the interaction between the user and the device through a control interface that detects the user's movement intention. Basing on the Motor-Imagery theory, many researchers have explored a wide variety of Classifiers to identify patients' physiological signals from many different sources in order to detect patients' moves intentions. We here propose a novel approach relying on the use of a Weightless Neural Network-based classifier, whose design lends itself to an easy hardware implementation. Additionally, we employ a non-invasive light weight and easy donning EEG-helmet in order to provide a portable controller interface. The developed interface is connected to a robotic hand for controlling open/close actions. We compared the proposed classifier with state of the art classifiers by showing that the proposed method achieves similar performance and contemporaneously represents a viable and practicable solution due to its portability on hardware devices, which will permit its direct implementation on the helmet board. In recent years, humanoid robots have become quite ubiquitous finding wide applicability in many different fields, spanning from education to entertainment and assistance. They can be considered as more complex cyber-physical systems (CPS) and, as such, they are exposed to the same vulnerabilities. This can be very dangerous for people acting that close with these robots, since attackers by exploiting their vulnerabilities, can not only violate people's privacy, but, more importantly, they can command the robot behavior causing them bodily harm, thus leading to devastating consequences. In this paper, we propose a solution not yet investigated in this field, which relies on the use of secure enclaves, which in our opinion could represent a valuable solution for coping with most of the possible attacks, while suggesting developers to adopt such a precaution during the robot design phase. Understanding emotional states is a challenging task which frequently leads to misinterpretation even in human observers. While the perception of emotions has been studied extensively in human psychology, little is known about what factors influence the human perception of emotions in robots and virtual characters. In this paper, we build on the Brunswik lens model to investigate the influence of (a) the agent's embodiment using a 2D virtual character, a 3D blended embodiment, a recording of the 3D platform and a recording of a human, as well as (b) the level of human-likeness on people's ability to interpret emotional facial expressions in an agent. In addition, we measure social traits of the human observers and analyze how they correlate to the success in recognizing emotional expressions. We find that interpersonal differences play a minor role in the perception of emotional states. However, both embodiment and human-likeness as well as related perceptual dimensions such as perceived social presence and uncanniness have an effect on the attribution of emotional states.
机译:自动上链机芯,假体控制的目的是提高患者生活质量,引起暂时性或永久性麻痹或疾病,在最坏的情况下,四肢失去的。此技术需要通过检测所述用户的移动意图的控制接口的用户与设备之间的交互。基础上的马达意象理论,许多研究者已经探索多种分类器来识别来自许多不同来源的生理信号,以检测患者的患者移动的意图。在这里,我们提出了一个新颖的方法依赖于使用基于网络的失重神经分类器,其设计适合于一个简单的硬件实现的。此外,我们采用的非侵入性重量轻,便于戴上EEG-头盔为了提供一种便携式控制器接口。在发达的接口连接到机器人手的控制打开/关闭动作。我们通过证明所提出的方法实现类似的性能和同时表示一个可行的和切实可行的解决方案由于其对硬件设备,这将允许其在头盔上板直接执行可移植性相比所提出的分类器与现有技术的分类器状态。近年来,仿人机器人已经变得相当无处不在许多不同的领域找到适用性广,涵盖从教育到娱乐和帮助。它们可以被认为是更复杂的网络物理系统(CPS),并且同样地,它们暴露于同样的漏洞。这对于演技的密切与这些机器人的人非常危险的,因为通过利用其漏洞的攻击者,不仅可以侵犯他人隐私权的,但是,更重要的是,他们可以指挥机器人的行为导致他们身体上的伤害,从而导致灾难性的后果。在本文中,我们提出了在这一领域,这依赖于使用安全的飞地,这在我们看来可能代表了大多数的可能的攻击应对一个有价值的解决方案还没有进行调查的解决方案,同时建议开发商采取这样的预防措施在机器人的设计阶段。了解情绪状态是一个具有挑战性的任务,即使在人类观察者中也经常导致误解。虽然情绪的感知已经广泛地在人类心理学中进行了广泛研究,但对于影响机器人和虚拟人物中的情绪的感知来说,众所周知。在本文中,我们建立在Brunswik镜头模型上,以研究使用2D虚拟字符,3D混合实施例,3D平台的记录和人类的记录的(a)所述代理的实施例的影响以及3D平台的记录,以及( b)人们对人们解释代理人的情绪面部表情的能力的依恋水平。此外,我们衡量人类观察者的社会特征,并分析他们如何与认可情绪表达的成功相关。我们发现人际关系差异在情绪状态的看法中发挥着小小的作用。然而,两个实施例和人类的肖像以及相关的感知尺寸,例如被感知的社会存在和不明智,对情绪状态的归因产生影响。

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