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A 3-Stage Transition Model of the Architecture of Mobile Social Games: Lessons from Mobile Social Games in Japan

机译:一种三阶段移动社交游戏建筑的转换模型:日本移动社交游戏的课程

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Since the wide adoption of Open Social by SNS providers between late 2009 and middle 2010, the mobile business in Japan has quickly turned into the direction of item purchasing. This revenue-generating engine is so powerful that it has changed the landscape of mobile business and the game business in Japan. In less than 2 years, the market involving the item purchasing of mobile social games quickly reached the level of a billion US dollars. This gold-rush has facilitated the rapid evolution of mobile social games as massive numbers of users have gained and incorporated their collective mobile social experience. This has also leveraged the evolution of the architecture of mobile social games. The author proposes a three-stage evolutionary view of the architecture of mobile social games and presents its implications for mobile business engineering.
机译:自2009年底和2010年代中期之间的SNS提供商广泛采用开放式社交,日本的移动业务迅速转化为物品采购方向。这种收入发动机如此强大,它改变了移动业务和日本游戏业务的景观。在不到2年的时间内,涉及物品购买移动社交游戏的市场迅速达到了十亿美元的水平。这款金匆匆促进了移动社交游戏的快速演变,因为大量的用户获得并纳入了他们的集体移动社会体验。这也利用了移动社交游戏建筑的演变。作者提出了一个三阶段进化的移动社交游戏建筑的进化视图,并提出了对移动业务工程的影响。

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