【24h】

Game Based Approach to Learn Martial Arts for Beginners

机译:基于游戏的初学者学习武术的方法

获取原文

摘要

Long hours of training are required to achieve perfect motion in certain sports such as martial arts and dance. In this paper, we are trying to develop a game-based learning system for martial arts that required emphasis of gesture movement with the aid of Kinect sensor. Emergence of controller-less sensors in gaming industry was said to exhibit the potential of bringing joy and fun into teaching and learning experience. We had seen many commercialized controller-less sensors that enhanced the game experience, brought us one step closer to the virtual reality. No doubts, games have unique opportunity to create experiences that unfold over long span of time. Why not we have them kill two birds with one stone? Besides the pleasure brought by the game, we can have the player indirectly learn the real sport through the game play and subsequently train them within the long span of time during game play. Our main idea is to unobtrusively teach player about martial arts during the game play. We have chosen Kinect sensor for its affordability and ease of programming. We have evaluated accuracy of Kinect sensor for motions capture by developing a simple program in Xcode with OpenNI framework and NITE middleware to estimate the player's height by retrieving joint points coordinates information. We have obtained the results of 100% user detection rate, high accuracy but low precision for height estimation with Kinect. This analysis convinced that Kinect is suitable to replace wearable sensor and to fit in our system with proper adjustment and arrangement.
机译:需要长时间的培训,以在武术和舞蹈等体育运动中实现完美运动。在本文中,我们正试图开发一种基于游戏的武术学习系统,需要借助Kinect传感器强调手势运动。据说博彩行业中控制器的传感器的出现展示了带来快乐和乐趣的潜力,以教学和学习经历。我们已经看到许多商业化的控制器较不变的传感器,增强了游戏体验,使我们一步更接近虚拟现实。没有疑惑,游戏有独特的机会,可以创造在长期长的时间内展开的经验。为什么我们没有用一块石头杀死两只鸟?除了游戏带来的乐趣外,我们可以让玩家间接通过游戏游戏间接学习真正的运动,随后在游戏中的长期时间内训练它们。我们的主要思想是在游戏中不引导武术的武术。我们选择了Kinect Sensor以实现其可负担性和便利性的编程。通过在与Openni框架和NITE中间件在Xcode中开发一个简单的程序来评估Kinect传感器的准确性,通过OpenNi框架和NITE中间件来通过检索关节点坐标信息来估算玩家的高度。我们已经获得了100%用户检测速率,高精度但高精度的结果,高度估计与Kinect的高精度。该分析确信Kinect适用于更换可穿戴传感器并适合具有适当调整和布置的系统。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号