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Evaluating Player Experience in Cycling Exergames

机译:评估骑自行车的运动员的运动员体验

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Obesity has become a worldwide problem which most countries are trying to fight. It affects many people, irrespective of age, race, gender, or religion, anyone can suffer from obesity that leads to serious problems for individuals and for society as a whole. In this study we have selected two groups of people: the basic people who rarely exercise on a weekly basis, and the average people who exercise regularly every week. We have explored the attitude of the two groups towards mixing exercises with games in order to motivate the people with basic activity levels to exercise more frequently. We have used a qualitative standard online questionnaire from AttrakDiff and we have done a quantitative study of some important factors during exercises. The results of the qualitative and quantitative studies were very encouraging, as they reveal that mixing games with exercises can transform boring exercises into entertaining ones. It can also motivate players to continue and repeat the exercises. The ANOVA test has been applied and it shows that combining games with the bike has a significant effect on the speed and the average rotation per minute of the participants.
机译:肥胖已经成为大多数国家正在努力战斗的全球问题。它影响很多人,不论年龄,种族,性别或宗教,任何人都可以遭受肥胖,这导致个人和整体社会的严重问题。在这项研究中,我们选择了两组人:每周锻炼的基本人员,以及每周经常锻炼的普通人。我们探讨了两组与游戏练习混合的态度,以激励具有基本活动水平的人们更频繁地运动。我们使用了来自Attrakdiff的定性标准的在线问卷,我们在练习期间对一些重要因素进行了定量研究。定性和定量研究的结果非常令人鼓舞,因为他们揭示了与练习的混合游戏可以将无聊的锻炼变为娱乐。它还可以激励玩家继续重复练习。 ANOVA测试已应用,并显示与自行车的相结合的游戏对参与者的每分钟的速度和平均旋转具有显着影响。

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