...
首页> 外文期刊>Computers in Human Behavior >Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
【24h】

Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?

机译:玩家的表现,真实的运动体验和性别是否会影响同等游戏度下的运动模式?

获取原文
获取原文并翻译 | 示例

摘要

This study compared the movement patterns of forty-six college students, playing bouts of swimming exergame, while categorized based on their playing performance, gender, and prior experience of real swimming and exergarnes. Swimming events were divided into normal (controlled by visual feedback) and fast (no feedback) phases and upper limb kinematics were monitored during front crawl event. Those who performed better, completed the game with fewer upper limb cycles and in a shorter time (p < 0.003). Prior exergame experience resulted in higher start velocity (p = 0.019) and those who were familiarized with this swimming exergame, completed the front crawl event with fewer cycles (p = 0.022). Gender and real swimming experience did not affect biomechanical variables. With various playing styles and differences to real swimming movements, the data suggest that the motion capture device is not able to detect complex movements of swimming and previous knowledge of real swimming do not necessarily transfer into better exergame performance. These changes might have happened due to higher adaptation to the exergame. Understanding these patterns may help in the development of more realistic sport exergames and meaningful gameplay. (C) 2016 Elsevier Ltd. All rights reserved.
机译:这项研究比较了四十六名大学生的运动方式,他们参加了游泳运动比赛,然后根据他们的运动表现,性别以及实际游泳和运动的经验对其进行了分类。将游泳事件分为正常阶段(通过视觉反馈控制)和快速阶段(无反馈)阶段,并在前爬网事件期间监测上肢运动学。那些表现更好的人以更少的上肢周期和更短的时间完成了比赛(p <0.003)。先前的exergame经验导致较高的开始速度(p = 0.019),熟悉此游泳exergame的人以较少的周期完成了前爬网事件(p = 0.022)。性别和真实的游泳经历不会影响生物力学变量。由于存在多种游戏风格以及与真实游泳动作的差异,因此数据表明运动捕捉设备无法检测复杂的游泳动作,并且先前对真实游泳的了解并不一定会转化为更好的游戏表现。这些变化可能是由于对游戏的更高适应性而发生的。了解这些模式可能有助于开发更逼真的运动游戏和有意义的游戏玩法。 (C)2016 Elsevier Ltd.保留所有权利。

著录项

  • 来源
    《Computers in Human Behavior 》 |2016年第10期| 1-8| 共8页
  • 作者单位

    Univ Porto, Fac Sport, Ctr Res Educ Innovat & Intervent Sport CIFI2D, Rua Dr Placido Costa 91, P-4200450 Oporto, Portugal|Shiraz Univ, Sch Educ & Psychol, Dept Phys Educ & Sport Sci, Eram Sq, Shiraz 7194684759, Iran|Univ Porto, Porto Biomech Lab LABIOMEP, Rua Dr Placido Costa 91, P-4200450 Oporto, Portugal;

    Univ Porto, Fac Sport, Ctr Res Educ Innovat & Intervent Sport CIFI2D, Rua Dr Placido Costa 91, P-4200450 Oporto, Portugal|Univ Maryland, Dept Kinesiol, College Pk, MD 20742 USA;

    Univ Porto, Fac Sport, Ctr Res Educ Innovat & Intervent Sport CIFI2D, Rua Dr Placido Costa 91, P-4200450 Oporto, Portugal|Univ Porto, Porto Biomech Lab LABIOMEP, Rua Dr Placido Costa 91, P-4200450 Oporto, Portugal;

    Univ Porto, Fac Sport, Ctr Res Educ Innovat & Intervent Sport CIFI2D, Rua Dr Placido Costa 91, P-4200450 Oporto, Portugal|Univ Porto, Porto Biomech Lab LABIOMEP, Rua Dr Placido Costa 91, P-4200450 Oporto, Portugal;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Research methods experimental design; Biomechanics; Virtual sport; Performance; Front crawl;

    机译:研究方法与实验设计;生物力学;虚拟运动;性能;前爬网;

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号