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Evaluating Player Experience in Cycling Exergames

机译:评估骑单车游戏中的玩家体验

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Obesity has become a worldwide problem which most countries are trying to fight. It affects many people, irrespective of age, race, gender, or religion, anyone can suffer from obesity that leads to serious problems for individuals and for society as a whole. In this study we have selected two groups of people: the basic people who rarely exercise on a weekly basis, and the average people who exercise regularly every week. We have explored the attitude of the two groups towards mixing exercises with games in order to motivate the people with basic activity levels to exercise more frequently. We have used a qualitative standard online questionnaire from AttrakDiff and we have done a quantitative study of some important factors during exercises. The results of the qualitative and quantitative studies were very encouraging, as they reveal that mixing games with exercises can transform boring exercises into entertaining ones. It can also motivate players to continue and repeat the exercises. The ANOVA test has been applied and it shows that combining games with the bike has a significant effect on the speed and the average rotation per minute of the participants.
机译:肥胖已成为世界上大多数国家都在努力解决的问题。它影响着许多人,而不论其年龄,种族,性别或宗教信仰如何,任何人都可能患有肥胖症,从而给个人和整个社会带来严重的问题。在本研究中,我们选择了两类人:每周很少运动的基本人群和每周定期运动的普通人群。我们已经探索了两组人将运动与游戏相结合的态度,以激励具有基本活动水平的人们更频繁地运动。我们使用了来自AttrakDiff的定性标准在线调查表,并对运动过程中的一些重要因素进行了定量研究。定性和定量研究的结果令人鼓舞,因为它们表明,将游戏与练习混合可以将无聊的练习转变为有趣的练习。它还可以激励玩家继续并重复练习。应用了方差分析(ANOVA)测试,结果表明,将游戏与自行车结合使用会对参与者的速度和平均每分钟旋转次数产生重大影响。

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