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Cloth Simulation Using Triangular Mesh: A Study of Mesh Adaptivity

机译:布料仿真使用三角网:网格适应性研究

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In the last decades, cloth animation has been the focus of much research, due to demands from the entertainment industry and from e-commerce. That type of animation is most often the result of a physics-based simulation and has a high computational cost. The fabric model consists of a triangular mesh and uses a spring-mass-damper system to compute the forces among the particles, which are located at the mesh's vertices. However, this work's main objective is to study the dynamic behavior of cloth, using a remeshing procedure in order to adapt the mesh.
机译:在过去的几十年中,由于娱乐行业和电子商务的要求,布动画一直是焦点。这种类型的动画是最常见的基于物理的模拟的结果,并且具有高的计算成本。织物模型由三角网组成,并使用弹簧质量阻尼系统来计算位于网格顶点的粒子之间的力。然而,这项工作的主要目标是使用倒闭程序来研究布料的动态行为,以便调整网格。

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