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Cloth Simulation Using Triangular Mesh: A Study of Mesh Adaptivity

机译:使用三角形网格的布料模拟:网格适应性的研究

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摘要

In the last decades, cloth animation has been the focus of much research, due to demands from the entertainment industry and from e-commerce. That type of animation is most often the result of a physics-based simulation and has a high computational cost. The fabric model consists of a triangular mesh and uses a spring-mass-damper system to compute the forces among the particles, which are located at the mesh's vertices. However, this work's main objective is to study the dynamic behavior of cloth, using a remeshing procedure in order to adapt the mesh.
机译:在过去的几十年中,由于娱乐业和电子商务的需求,布料动画一直是许多研究的重点。这种动画通常是基于物理的模拟的结果,并且具有很高的计算成本。织物模型由三角形网格组成,并使用弹簧-质量-阻尼器系统计算位于网格顶点处的粒子之间的力。但是,这项工作的主要目的是研究网格的动态行为,并使用重新网格化程序来适应网格。

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