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Evolving the Strategies of Agents for the ANTS Game

机译:制定ANTS游戏代理商策略

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This work studies the performance and the results of the application of Evolutionary Algorithms (EAs) for evolving the decision engine of a program, called in this context agent, which controls the player's behaviour in an real-time strategy game (RTS). This game was chosen for the Google Artificial Intelligence Challenge in 2011, and simulates battles between teams of ants in different types of maps or mazes. According to the championship rules the agents cannot save information from one game to the next, which makes impossible to implement an EA 'inside' the agent, i.e. on game time (or on-line), that is why in this paper we have evolved this engine off-line by means of an EA, used for tuning a set of constants, weights and probabilities which direct the rules. This evolved agent has fought against other successful bots which finished in higher positions in the competition final rank. The results show that, although the best agents are difficult to beat, our simple agent tuned with an EA can outperform agents which have finished 1000 positions above the untrained version.
机译:这项工作研究了演化算法(EA)的性能和结果,该算法用于演化程序的决策引擎(在此上下文代理中称为Context Agent),该代理控制玩家在实时策略游戏(RTS)中的行为。该游戏在2011年的Google人工智能挑战赛中入选,它可以模拟不同类型的地图或迷宫中的蚂蚁团队之间的战斗。根据锦标赛规则,座席无法将信息从一个游戏保存到下一个游戏,这使得无法在座席“内部”实施EA,即在比赛时间(或在线)上实现,这就是我们在本文中不断发展的原因该引擎通过EA脱机,用于调整指导规则的一组常数,权重和概率。这个进化的代理人与其他成功的机器人进行了战斗,这些机器人在比赛的最终排名中排名更高。结果表明,尽管最好的特工很难被击败,但是我们使用EA进行调整的简单特工可以胜过那些在未经训练的型号上完成了1000个职位的特工。

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