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Evolving the Strategies of Agents for the ANTS Game

机译:不断发展蚂蚁游戏的代理战略

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This work studies the performance and the results of the application of Evolutionary Algorithms (EAs) for evolving the decision engine of a program, called in this context agent, which controls the player's behaviour in an real-time strategy game (RTS). This game was chosen for the Google Artificial Intelligence Challenge in 2011, and simulates battles between teams of ants in different types of maps or mazes. According to the championship rules the agents cannot save information from one game to the next, which makes impossible to implement an EA ‘inside' the agent, i.e. on game time (or on-line), that is why in this paper we have evolved this engine off-line by means of an EA, used for tuning a set of constants, weights and probabilities which direct the rules. This evolved agent has fought against other successful bots which finished in higher positions in the competition final rank. The results show that, although the best agents are difficult to beat, our simple agent tuned with an EA can outperform agents which have finished 1000 positions above the untrained version.
机译:这项工作研究了进化算法(EAS)应用程序的性能和结果,以便在此上下文代理中调用的程序中的决策引擎,该代理在实时策略游戏(RTS)中控制玩家的行为。这场比赛是在2011年为谷歌人工智能挑战选择的,并模拟不同类型地图或迷宫的蚂蚁团队之间的战斗。根据冠军规则,代理商不能将信息从一个游戏中保存到下一个游戏,这不可能在代理人(或在线)上实现一个EA'内部',即在本文中的原因,这就是我们已经进化的原因此引擎通过EA脱扣,用于调整指示规则的一组常量,权重和概率。这种进化的代理人对其他成功机器人进行了争斗,该机器人在比赛最终等级中的更高位置。结果表明,尽管最好的代理难以击败,但我们的简单代理通过EA调整,可以优于未在未经培训的版本上方完成1000个位置的代理。

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