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Evaluation of Interaction Methods for a Real-Time Augmented Reality Game

机译:实时增强现实游戏的交互方法评估

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Augmented reality is a way to enhance mobile games and can be easily implemented on today's powerful smartphones. Developers need to consider additional constraints when choosing the input method for such an AR game. We implemented three control methods for a mobile AR multiplayer fighting game using a virtual joystick, a touch interface and continuous crosshair tracking. We evaluated the effect of the control methods on the game experience with 43 participants and conducted a survey using a questionnaire for intuitive use (QUESI) and individiual interviews. We found significant differences between two of the three implemented input methods, but in the interviews the test persons did not prefer the control method with the highest survey score.
机译:增强现实是增强手机游戏的一种方法,可以在当今功能强大的智能手机上轻松实现。在为此类AR游戏选择输入法时,开发人员需要考虑其他约束条件。我们使用虚拟操纵杆,触摸界面和连续十字线跟踪为移动AR多人格斗游戏实现了三种控制方法。我们评估了控制方法对43名参与者的游戏体验的影响,并使用直观使用问卷(QUESI)和个人访谈进行了调查。我们发现三种已实施输入法之间存在显着差异,但在访谈中,测试人员不喜欢调查得分最高的控制方法。

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