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Treasure Explorers -- A Game as a Diagnostic Assessment Tool

机译:Treasure Explorers - 作为诊断评估工具的游戏

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Understanding students' strengths and weaknesses can help in the design of teaching materials to successfully bridge identified gaps. Formal exams are useful to gauge the extent of learners' memorised information, but have been critiqued for not reflecting the true extent of learners knowledge. Diagnostic assessment assists teachers in setting task-specific plans and goals, for both individual students, and the learner-group as a whole. In this paper, we describe Treasure Explorers, a Game With a Purpose (GWAP) with a multilayered structure that facilitates the learning process, promotes user retention, and is designed to reward contributing players. A comprehensive evaluation based on game log and TAM model was conducted. The log of over 5,500 records reveals that aspects of engagement and learning had occurred, and qualitative evaluations show the applicability and usability of games as diagnostic assessment tools. Treasure Explorers assists teachers in identifying student difficulties, and has significant potential to help educators plan for lesson content.
机译:了解学生的优势和弱点可以帮助设计教学材料以成功桥接识别差距。正式考试对于衡量学习者的纪念信息的程度,衡量了学习者的程度,而且没有反映学习者知识的真正程度。诊断评估有助于教师在为个人学生和一个整体上学习者组制定特定的任务计划和目标。在本文中,我们描述了Treasure Explorers,一种目的(GWAP)的游戏,具有促进学习过程的多层结构,促进用户保留,并旨在奖励贡献的球员。进行了基于游戏日志和TAM模型的综合评估。超过5,500条记录的日志揭示了参与和学习的各个方面,而定性评估表明游戏的适用性和可用性作为诊断评估工具。 Treasure Explorers协助教师识别学生困难,并有助于帮助教育工作者计划课程内容的巨大潜力。

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