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Effects of Thinking Style and Problem Difficulty on Students#039; Decision-Making Behavior in a Real Time Strategy Game

机译:思维风格与问题难度对实时战略游戏学生决策行为的影响

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The purpose of this study is to explore the problem-solving processes, decision-making behaviors and tendencies of students facing different problem difficulty levels in strategy games. The problem difficulty in the strategy game as manipulated by two situational factors-information availability and resource advantages. Forty-five college and graduate student participated in the experiment. Quantitative data was measured to represent student's gaming performance, and qualitative data was collected to reveal the problem-solving process of students. Students' thinking style (liberal and conservative style), another variable related to students' problem solving tendencies and habits, served as a classification variable for students. Results indicated that, liberal style students have an "active-oriented" problem-solving style, whereas conservative students have a 'passive-oriented' problem-solving style. The two situational factors can be applied to construct a personalized game-based educational instrument to develop students' problem-solving skills by adjusting their difficulty level. Also, research findings on the two thinking styles in problem-solving processes will help support the development of a personalized and game based learning environment for strategic planning tanning. The results and implementation of this study are also discussed.
机译:本研究的目的是探讨解决战略游戏中不同问题难度水平的学生的解决过程,决策行为和趋势。通过两种情境因素 - 信息可用性和资源优势来操纵战略游戏的问题难度。四十五位学院和研究生参加了实验。测量定量数据以表示学生的游戏性能,收集了定性数据,以揭示学生的解决问题。学生的思维方式(自由保守风格),另一个与学生解决倾向和习惯有关的变量,担任学生的分类变量。结果表明,自由风格的学生有“以”主动“的解决问题的解决方案,而保守的学生则拥有”被动导向“的解决问题。可以应用两种情况,以通过调整他们的难度水平来构建个性化的基于游戏的教育仪器来培养学生的解决问题。此外,解决问题过程中两种思维风格的研究结果将有助于支持发展基于比赛的学习环境,以获得战略规划鞣制。还讨论了这项研究的结果和实施。

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