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Pedagogy in Computer-Based Sport Training

机译:基于计算机的体育训练的教育学

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The central question addressed in this paper is the appropriate formal representation of learning outcomes in the motor skill domain so they can be interpreted and manipulated by computers as well as humans for the implementation of Computer based Sport Training (CBST). Instructional design usually begins with the specification of behavioural objectives or intended learning outcomes. The field of educational psychology has long been sensitive to the desirability of establishing learning objectives for instruction. Computer-processable learning outcomes in the motor skill domain, however, seem to have remained the silent partner of learning outcomes in both the cognitive and affective domains. This paper presents a conceptual model of learning outcomes in the motor skill domain for the implementation of CBST. The heart of this model is to treat athlete's skill as a contextualized space of capability either actual or potential. Rowing is the sport chosen as the study domain.
机译:本文涉及的核心问题是运动技能领域的学习成果的适当正式表示,因此他们可以被计算机以及人类解释和操纵,以实现基于计算机的运动训练(CBST)。教学设计通常始于行为目标或预期学习结果的规范。教育心理学领域长期以来对建立教学目标的可取性敏感。然而,机动技能领域的计算机可处理的学习结果似乎仍然是认知和情感域中的学习成果的无声伴侣。本文介绍了机动技能域中学习结果的概念模型,以实现CBST。该模型的核心是将运动员的技能视为实际或潜力的情境化空间。划船是作为研究领域被选中的运动。

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