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Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities

机译:用自适应教学情景剪裁严肃的比赛:为具有认知残疾人的人进行严肃的比赛

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this work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of children with cognitive disabilities. In this context, our objective is to propose a system capable of generating adaptive scenarios taking into account the user's profile. A scenario here is a suite of pedagogical activities allowing the learner to achieve his/her pedagogical goal(s). The system is intended to be as generic as possible i.e. capable of being utilized with a variety serious games. Therefore, we've identified and separated different types of knowledge represented by the system namely, the domain concepts, the pedagogical resources and the serious game resources.
机译:这项工作解决了与项目CLES(认知和语言元素刺激)有关的问题,旨在开发一个严重的游戏,用于诊断和培训具有认知残疾的儿童。在这种情况下,我们的目标是提出能够在用户的个人资料中生成适应性方案的系统。这里的情景是一套允许学习者实现他/她的教学目标的教学活动套件。该系统旨在尽可能通用,即能够与各种严重的游戏一起使用。因此,我们已经确定并分开了系统表示的不同类型的知识,即域概念,教学资源和严重的游戏资源。

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