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Digital Learning Game Scenario: A pedagogical Pattern applied to Serious Game Design

机译:数字学习游戏场景:适用于严肃游戏设计的教学模式

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摘要

The design of educational Serious Games (SG) remains a difficult operation which requires a tight weave between practices in instructional design and game design to be effective. Despite excellent works in the domain, the balance problem increases more significantly in the mobile learning system development such as Kids Smart Mobile School (KSMS) as a SG. KSMS is a school that aims to provide learning from K to 12 in Math and English as a Second Language to children without access to school in developing countries. This paper proposes a solution by designing a pedagogical pattern of a Learning Game Scenario, based on the educational Montessori approach mixed up with instructional engineering technique. This pattern is applicable to the various learning phases, making up the structure cognitive and pedagogical of KSMS. Moreover, this paper indicates how this pedagogical pattern makes easier the communication between members of an interdisciplinary team in different phases of design and development.
机译:教育性严肃游戏(SG)的设计仍然是一项艰巨的任务,需要在教学设计和游戏设计实践之间进行紧密的编织才能有效。尽管在该领域有出色的工作,但是平衡学习问题在移动学习系统的开发中更为显着,例如作为智能系统的儿童智能移动学校(KSMS)。 KSMS是一所旨在为发展中国家无法上学的儿童提供从K到12的数学和英语作为第二语言的学习的学校。本文基于教育蒙台梭利方法与教学工程技术相结合的设计学习游戏方案的教学模式,提出了一种解决方案。这种模式适用于各个学习阶段,构成了KSMS的认知结构和教学方法。而且,本文指出了这种教学模式如何使跨学科团队的成员在设计和开发的不同阶段之间的交流变得更加容易。

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