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Impact of mediating technologies on talk and emotion: Questioning “commonsense”

机译:中介技术对谈话和情感的影响:质疑“常识”

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Much CSCW research predominantly focuses on investigating how distributed, mediated interactions are different from collocated interactions, but rarely looks at how the use of technologies affect collocated people. We argue that the needs for studying the impact of mediating technologies among collocated people are current and large. A situation of seeing the other but not being able to see what captures his/her attention is endemic. In this paper, we investigate collocated triads as they play a collaborative, problem-solving game on laptops, on tablets or on a shared paper. People's positive emotion rose more when they talked about the complex relationships of the puzzle specifics and added new perspectives to other people's contributions during the game. People in computer conditions talked less about the specifics on the game board than people in the paper condition, but only people in the laptop condition experienced a significant decrease in positive emotion.
机译:CSCW的许多研究主要集中在调查分布式介导的交互与并置的交互有何不同,但很少关注技术的使用如何影响并置的人们。我们认为,研究并置人群中的中介技术的影响的需求是当前的,而且是巨大的。看到对方但看不到引起他/她注意的情况是一种普遍现象。在本文中,我们研究了并置的三合会,他们在笔记本电脑,平板电脑或共享纸上玩协作式解决问题的游戏。当人们谈论谜题细节的复杂关系,并在游戏过程中为其他人的贡献增加新的视角时,人们的积极情绪就会增加。在计算机条件下,人们谈论游戏板上的细节要比在纸质条件下谈论的少,但只有笔记本电脑条件下的人们的积极情绪明显下降。

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