首页> 外文会议>Asian Control Conference >On Networked Non-cooperative Games - A Semi-tensor Product Approach (Invited Paper)
【24h】

On Networked Non-cooperative Games - A Semi-tensor Product Approach (Invited Paper)

机译:关于网络非合作游戏 - 半张量产品方法(邀请纸)

获取原文

摘要

The networked competitive games are investigated, where each player (or agent) plays with all other players in his neighborhood. Assume the evolution is based on the fact that players use local strategy, that is, each player's strategy depends on the previous information of its neighborhood players, including strategies and payoffs. Using sub-neighborhood, the dynamics of the evolution is obtained. Then Formula for calculating Nash equilibrium from mixed strategies of multi-players is proposed. The relationship between local Nash equilibriums on individual neighborhoods and global Nash equilibriums of overall network is revealed. Certain related properties are investigated. The basic tool of this approach is the semi-tensor product of matrices, which converts the strategies into logical matrices, the payoffs into pseudo-Boolean functions, and the evolutionary games become discrete time dynamic systems.
机译:网络化的竞争游戏进行了调查,其中每个玩家(或代理人)在他附近的所有其他玩家扮演。假设演变是基于播放器使用本地策略的事实,即每个玩家的策略取决于其邻里玩家的先前信息,包括策略和收益。使用子邻域,获得了进化的动态。然后提出了从多球员的混合策略计算纳什均衡的公式。揭示了对整个网络的各个街区和全球纳什均衡的本地纳什均衡的关系。调查某些相关性质。这种方法的基本工具是矩阵的半张量产品,将策略转换为逻辑矩阵,将回报转换为伪布尔函数,并且进化游戏成为离散时间动态系统。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号