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Development and Application of STEAM Based Education Program Using Scratch: Focus on 6th Graders' Science in Elementary School

机译:从零开始的基于STEAM的教育程序的开发和应用:关注小学六年级学生的科学知识

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摘要

For this study, we reviewed theoretical background of STEAM education and domestic and international case studies in STEAM education. By doing so, we developed and applied the STEAM Education Program through the use of Scratch. This program is designed for the 3rd ("Energy and Tools") and 4th ("Combustion and Extinguishing") lessons of 6th graders' science in elementary school. As a result, the creativity index and positive attitude about science of the students who went through the researched program increased with meaningful difference compared to that of the sample population. The result of this study shows that The STEAM Education Program,' using Scratch, can improve creativity. And it is sure that it brings positive changes for the Science Related Affective Domains.
机译:在本研究中,我们回顾了STEAM教育的理论背景以及STEAM教育的国内外案例研究。通过这样做,我们通过使用Scratch开发并应用了STEAM教育计划。该程序是为小学六年级学生的科学课程的第3课(“能源和工具”)和第4课(“燃烧与灭火”)设计的。结果,参加研究计划的学生的创造力指数和对科学的积极态度与样本人群相比有显着差异。这项研究的结果表明,使用Scratch的STEAM教育计划可以提高创造力。并且可以肯定的是,它为与科学相关的情感领域带来了积极的变化。

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