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A Chaotic Behavior Decision Algorithm Based on Self-Generating Neural Network for Computer Games

机译:一种基于自发基态网络计算机游戏的混沌行为决策算法

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摘要

The artificial intelligence of computer games is constantly in need of improvement to meet the increasing demands of game players. This paper proposes a kind of chaotic behavior decision algorithm, which integrates fuzzy logic and based on self-generating neural network. In computer games, this method is applied to achieve the goal of improving the non-player characters' (NPCs) behavior ability, therefore contributing to enhance computer games intelligence level based on human knowledge and experience. As one of novel developed neural networks for classify and prediction, SGNN has the features of simplicity in network design, fast learning and automatic organizing ability. Incorporated with fuzzy method, the chaotic behavior decision algorithm includes two parts: offline behavior rule extraction and online behavior decision. The method proposed by this paper in game intelligence is flexible and adaptive to generic games. It has more powerful ability in behavior selection. The corresponding application will be illustrated in detail through implementation on special military game.
机译:计算机游戏的人工智能不断需要改进,以满足游戏玩家的不断增加。本文提出了一种混沌行为决策算法,其集成了模糊逻辑并基于自发射神经网络。在电脑游戏中,这种方法适用于实现改善非玩家角色'(NPCS)行为能力的目标,因此有助于提高计算机游戏智能水平,基于人类的知识和经验。作为新颖的分类和预测的神经网络之一,SGNN具有网络设计,快速学习和自动组织能力的简单特征。掺入模糊方法,混沌行为决策算法包括两部分:离线行为规则提取和在线行为决策。本文在游戏智能中提出的方法灵活性,适应通用游戏。它在行为选择方面具有更强大的能力。相应的应用程序将通过在特殊的军事游戏中实施详细说明。

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