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Why Teens Purchase Virtual Products and Services in Social Virtual Worlds?

机译:为什么青少年在社会虚拟世界中购买虚拟产品和服务?

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Purchasing virtual products and services in virtual worlds is a rapidly growing form of online consumer behavior, especially among the younger generations. The aim of the paper is to why teens spend real money in virtual goods and services. We investigate the reasons for virtual purchasing behavior in world's most popular social virtual world, Habbo Hotel. Using content analysis, we classify the reasons for purchasing into four higher order gratifications, namely elevated experience, hedonic and social factors as well as functional activities. The results demonstrate that virtual purchasing is a vehicle for enhancing and customizing the valued aspects in the user experience.
机译:在虚拟世界中购买虚拟产品和服务是一种迅速增长的在线消费行为形式,尤其是年轻世代之中。本文的目的是为什么青少年在虚拟商品和服务中花费真正的钱。我们调查世界上最受欢迎的社会虚拟世界,Habbo Hotel的虚拟采购行为的原因。使用内容分析,我们将购买的原因分为四个更高的订单满足,即高升高的经验,夏季和社会因素以及功能活动。结果表明,虚拟采购是用于增强和定制用户体验中值的载体的车辆。

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