首页> 外文会议>IEEE International Conference on Cognitive Infocommunications >Gamification and microcontent orientated methodological solutions based on bring-your-own device logic in higher education
【24h】

Gamification and microcontent orientated methodological solutions based on bring-your-own device logic in higher education

机译:基于带来的高等教育的自身设备逻辑的游戏和微观定向方法解决方案

获取原文

摘要

The rapid spread of mobile devices and social media has affected learning, in which networked learning has become a new teaching method. This kind of new methodological solution has a lot of potential to offer in the area of the support of learning processes, one of the key points being the transformation of content consumption and content production, as influenced by mobile devices.
机译:移动设备和社交媒体的迅速传播影响了学习,其中网络学习已成为一种新的教学方法。这种新方法解决方案在学习过程的支持范围内具有很大的潜力,其中一个关键点是由移动设备的影响而转换内容消耗和内容生产。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号