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Assessing Brain-Computer Interfaces for Controlling Serious Games

机译:评估控制严重游戏的脑电电脑界面

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This paper aims at examining how to fully interact with serious games in noisy environments using only non-invasive EEG-based information. Two different EEG-based BCI devices were used, one which requires no calibration, and another one that needs some sort of calibration to create a user profile. User testing was performed using both types of BCIs with 61 participants. Results indicate that although BCI devices are still in their infancy, they offer the potential of being used as alternative game interfaces prior to some familiarisation with the device and in several cases a certain degree of calibration.
机译:本文旨在考察如何只使用基于非侵入性EEG的信息在嘈杂环境中与严重游戏完全互动。使用了两个不同的EEG基BCI设备,一个不需要校准,并且另一个需要某种校准以创建用户配置文件。使用61名参与者使用两种类型的BCI进行用户测试。结果表明,虽然BCI设备仍处于初期阶段,但它们提供了在熟悉设备的一些熟悉之前用作替代游戏接口的可能性,并且在几个情况下校准一定程度的校准。

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