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Designing a Brain-Computer Interface controlled video-game using consumer grade EEG hardware

机译:使用消费级EEG硬件设计脑机接口控制的视频游戏

摘要

This paper describes our first attempt to port a brain-computer interface (BCI), created in a research lab and running on expensive equipment, to consumer grade equipment, allowing one to reach a much broader audience and raise public awareness of this new technology. With the BCI, the user can perform a complicated task through mind control only: playing a tactical video-game. Reliable control is accomplished by adapting a Steady-State Visual Evoked Potential (SSVEP) classifier to be robust enough to cope with the signal quality of the consumer grade electroencephalography (EEG) device used, i.e. the Emotiv EPOC. The difference in performance of the game running on research grade EEG equipment versus the Emotiv EPOC is examined. The game was tested by a broad audience during a public event and was well received.
机译:本文描述了我们第一次尝试将在研究实验室中创建并运行在昂贵设备上的脑机接口(BCI)移植到消费级设备上,从而使这一范围更广的受众并提高公众对该新技术的认识。使用BCI,用户只能通过思维控制来执行复杂的任务:玩战术视频游戏。通过使稳态视觉诱发电位(SSVEP)分类器具有足够的鲁棒性,以应付所使用的消费级脑电图(EEG)设备(即Emotiv EPOC)的信号质量,可以实现可靠的控制。研究了在研究级EEG设备上运行的游戏与Emotiv EPOC上游戏的性能差异。该游戏在一次公共活动中受到了广泛观众的测试,并广受欢迎。

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