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Assessing Brain-Computer Interfaces for Controlling Serious Games

机译:评估用于控制严肃游戏的脑机接口

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This paper aims at examining how to fully interact with serious games in noisy environments using only non-invasive EEG-based information. Two different EEG-based BCI devices were used, one which requires no calibration, and another one that needs some sort of calibration to create a user profile. User testing was performed using both types of BCIs with 61 participants. Results indicate that although BCI devices are still in their infancy, they offer the potential of being used as alternative game interfaces prior to some familiarisation with the device and in several cases a certain degree of calibration.
机译:本文旨在研究如何仅使用基于非侵入性EEG的信息在嘈杂的环境中与严肃的游戏充分互动。使用了两种不同的基于EEG的BCI设备,一种不需要校准,另一种需要某种校准来创建用户配置文件。使用这两种类型的BCI进行了用户测试,共有61名参与者。结果表明,尽管BCI设备仍处于起步阶段,但在对设备进行一些熟悉以及某些情况下进行一定程度的校准之前,它们提供了用作替代游戏界面的潜力。

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