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Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection

机译:选择娱乐和严肃的计算机游戏的基础设施-选择游戏引擎的白色基准

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The technology base, i.e. the infrastructure, for modern computer games is usually provided by a game engine. At the start of the game development process, developers usually face the choice of either developing their own proprietary game engine or to license an existing engine to build on. The question of what constitutes a game engine, however, is rather ill defined. This paper aims to address these problems by presenting a method for simplifying the process of evaluating engines for their suitability for game development projects, comparing a number of game engines and using our findings as a basis for a definition of the term 'game engine'.
机译:现代计算机游戏的技术基础(即基础结构)通常由游戏引擎提供。在游戏开发过程的开始,开发人员通常面临选择开发自己的专有游戏引擎或许可现有引擎继续开发的选择。但是,关于什么构成游戏引擎的问题定义得很不明确。本文旨在通过提出一种方法来简化这些过程,以简化评估引擎对游戏开发项目适用性的过程,比较多个游戏引擎,并以我们的发现为基础来定义“游戏引擎”一词,从而解决这些问题。

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