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Video games and participation in health - How online games can foster population???s participation in public health policies

机译:视频游戏和参与健康 - 在线游戏如何促进人口???参加公共卫生政策

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摘要

This paper discusses the use of video games for public health communication, as a means of presenting health content in attractive formats, fostering an active stance in seeking such content and enhancing population's social participation. In order to do that, we analyze the concepts of serious games, procedural rhetoric and games as participatory media culture. A subsequent empirical step consisted of interviews with 22 video game players, from which we draw conclusions about games' potential to communicate health themes, illustrate collective health issues and enhance population's participation in public health policies.
机译:本文讨论了视频游戏为公共健康沟通的使用,作为以吸引人的格式呈现健康内容的手段,促进了寻求此类内容和提高人口社会参与的积极立场。为此,我们将严重游戏,程序修辞和游戏的概念分析为参与式媒体文化。随后的经验性阶段由与22名视频游戏玩家的访谈组成,我们得出了关于游戏潜力传达健康主题的结论,说明了集体健康问题,并提高人口参与公共卫生政策。

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