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Educational Games for Cybersecurity Awareness

机译:网络安全意识教育游戏

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This paper presents a project for building cybersecurity awareness for Thai youth and children. The project consisted of video-based learning material, five educational games, assessment systems, and the retrieval system of cybercrime news. In this paper, the five educational games are emphasized and described in their design and efficiency. The games were designed and developed in different game types: trivia, matching, shooting, and runner. The user evaluation was conducted in a domain of youth users (15-24 years old) and all of them were Thai second-year undergraduate students in the game and interactive program.
机译:本文提出了一个建立泰国青年和儿童网络安全意识的项目。该项目由基于视频的学习资料,五个教育游戏,评估系统和网络犯罪新闻的检索系统组成。在本文中,在设计和效率中强调并描述了五个教育游戏。在不同的游戏类型中设计和开发了游戏:琐事,匹配,射击和跑步者。用户评估在青年用户(15-24岁)的领域中进行,所有这些都是泰国第二年本科生在游戏和互动计划中。

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