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Educational awareness game

机译:教育意识游戏

摘要

A game for simulating possible experiences of a player using drugs or alcohol is disclosed. The game includes a fast path having a plurality of playing spaces and a slow path parallel to the fast path and having a plurality of spaces. There are at least two slow path spaces corresponding to one fast path playing space. The game also includes a fast game piece for movement along the fast path and a slow game piece for movement along the slow path. A chance piece is used for determining the movement of either the fast game piece or slow game piece along either the fast path or slow path. At least one of the playing spaces is a chance playing space and provides a chance for the player to move from the fast path to the slow path and from using the fast game piece to the slow game piece.
机译:公开了一种用于模拟玩家使用毒品或酒精的可能经历的游戏。该游戏包括具有多个游戏空间的快速路径和与快速路径平行并且具有多个空间的慢路径。至少有两个慢速路径空间对应一个快速路径播放空间。该游戏还包括用于沿快速路径移动的快速游戏块和用于沿缓慢路径移动的慢速游戏块。机会块用于确定快速游戏块或慢速游戏块沿快速路径或慢速路径的运动。玩游戏空间中的至少一个是机会游戏空间,并且为玩家提供了从快路径到慢路径以及从使用快游戏块到慢游戏块移动的机会。

著录项

  • 公开/公告号US6572110B1

    专利类型

  • 公开/公告日2003-06-03

    原文格式PDF

  • 申请/专利权人 KNOTT MARK S.;

    申请/专利号US20020164578

  • 发明设计人 MARK S. KNOTT;

    申请日2002-06-10

  • 分类号A63F30/00;

  • 国家 US

  • 入库时间 2022-08-22 00:05:29

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