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The Effect of Realistic and Fantastical Narrative Context on Perceived Relevance and Self-Efficacy in Serious Games

机译:现实和幻想叙事语境对严肃游戏中感知相关性和自我效能的影响

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This study examined the differences between a game with a realistic narrative context and one with a morefantastical narrative context, in terms of perceived game relevance and game-specific self-efficacy. Userswho played the game with the more realistic narrative exhibited greater perceived relevance and greatergame-specific self-efficacy, in comparison with their counterparts. The more realistic narrative may allowfor the material being learned to be better incorporated into the underlying narrative, thus increasing theperceived relevance of the game overall. The more realistic context may have yielded an increased gamespecificself-efficacy due to the increased feasibility of the actions users undertake in the game. Using Yi &Hwang's (2003) Technology Acceptance Model, we suggest that the increased game relevance and selfefficacythat result from a more realistic context can be used to increase the amount of time users spendusing the learning game.
机译:这项研究考察了具有真实叙事语境的游戏与具有更多叙事语境的游戏之间的差异。 在感知的游戏相关性和特定于游戏的自我效能方面,具有梦幻般的叙事环境。用户数 以更真实的叙事玩游戏的人表现出更大的感知相关性和更大的 与同类游戏相比,游戏特有的自我效能感。更现实的叙述可能允许 为了使所学的材料更好地融入基础叙事中,从而增加了 整体感觉到的游戏相关性。更现实的环境可能会增加游戏的针对性 自我效能感,这是因为用户在游戏中采取的动作的可行性增加了。使用Yi& Hwang(2003)的技术接受模型,我们建议增加游戏相关性和自我效能感 从更现实的上下文中得出的结果可用于增加用户花费的时间 使用学习游戏。

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