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TEXTURE MAPPING OF 3-D BUILDING MODELS USING POSE ESTIMATION OF DIGITAL PHOTOGRAPHS

机译:三维建筑模型的纹理映射使用数码照片姿势估计

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A virtual 3-D city is a sophisticated application of geo-informatics systems as it is a representation of layouts, activities and functionalities of a real-world community. It is an integrated effort in the fields of computer graphics, remote sensing and engineering to model the appearance and dynamics of the real world. The primary aim is to introduce a feasible, yet compelling representation of the city in the virtual world. It will be an attractive option to view and explore the building architecture of the past, present and future without being encumbered by the constraints of reality. Visualization of city models in a virtual environment is a combination of many challenging and laborious tasks, one of which is the texturing of building models facade. To improve the overall photo-realistic quality and usability of the visualization platform, we can texture the building facade with oblique-view terrestrial digital photographs taken using commercially available cameras. This paper will show that we can automatically extract the building facade textures after pose estimation of the acquired image is done. The OpenGL camera must be properly initialized with the intrinsic parameters of the actual camera before pose estimation. After which the actual camera's location and orientation can be estimated directly by matching the relative pose between the rendered 3-D scene geometry and the information from the acquired image. It is important to obtain a good estimate of the camera's pose as the recovered parameters would affect the accuracy of extracted facade textures. A test example will be used to demonstrate the system of performing texture mapping using series of close-range photographs after pose estimation was carried out.
机译:虚拟3-D城市是对地理信息系统的复杂应用,因为它是一个真实社区的布局,活动和功能的代表。它是计算机图形学,遥感和工程领域的综合努力,以模拟现实世界的外观和动态。主要目的是引入虚拟世界中城市的可行,但令人信服的代表。观看和探索过去,现在和未来的建筑架构,这将是一个有吸引力的选择,而不会因现实的限制而受到困扰。虚拟环境中城市模型的可视化是许多挑战性和费力的任务的组合,其中一个是建筑模型门面的纹理。为了提高可视化平台的整体照片逼真的质量和可用性,我们可以用斜视地面数码照片来纹理建筑立面,采用商业上可获得的相机拍摄。本文将显示,我们可以在完成图像的姿势估计后自动提取建筑物外观纹理。在姿势估计之前,必须使用实际相机的内在参数正确初始化OpenGL摄像机。之后,可以通过匹配呈现的3-D场景几何和来自所获取的图像的信息之间的相对姿势直接估计实际相机的位置和方向。由于恢复的参数会影响提取的外观纹理的准确性,因此获得对相机姿势的良好估计是重要的。测试示例将用于演示在执行姿势估计后使用系列级等照片执行纹理映射的系统。

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