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SLAM in the Dynamic Context of Robot Soccer Games

机译:在机器人足球比赛的动态背景下抨击

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This paper evaluates the benefits of modeling the dynamic environment of robot soccer games as a SLAM problem. Moving objects such as other robots and the ball are not only tracked individually, but modeled in a full state and used for localization at the same time. This is described as an implementation of an efficient system capable of running in real time on limited platforms such as the humanoid robot Nao, and the system's benefit is evaluated using real world experiments.
机译:本文评估了将机器人足球动态环境建模为流动问题的益处。移动物体(如其他机器人和球)不仅单独跟踪,而且以完整状态建模并同时用于本地化。这被描述为能够在有限平台上实时运行的有效系统的实现,以及使用现实世界实验评估系统的好处。

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