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Real-Time Trajectory Generation by Offline Footstep Planning for a Humanoid Soccer Robot

机译:通过离线足迹规划人形足球机器人的实时轨迹生成

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In recent years, humanoid soccer robots improved considerably. Elementary soccer skills, such as bipedal walking, visual perception, and collision avoidance have matured enough to provide for dynamic and exciting soccer games. While the elementary skills still remain hot research topics, it is time to move forward and address higher level skills, such as motion planning and team play. In this work, we present a new method to generate ball approach trajectories by planning footstep sequences offline and training an online policy to meet the real time requirements of embedded systems with low computational power, as typically used for soccer robots. We compare the results with our current reactive behavior that was used in the last RoboCup competitions and show the improvements we achieved.
机译:近年来,类人足球机器人得到了长足的进步。基本的足球技能,例如双足步行,视觉感知和避免碰撞,已经足够成熟,可以提供动感十足的足球比赛。尽管基本技能仍然是热门的研究主题,但现在该是前进并解决更高水平技能的时候了,例如动作计划和团队合作。在这项工作中,我们提出了一种新方法,可通过离线计划足迹序列并训练在线策略来生成球逼近轨迹,从而满足通常用于足球机器人的,具有低计算能力的嵌入式系统的实时要求。我们将结果与上次RoboCup竞赛中使用的当前反应行为进行了比较,并展示了我们所取得的进步。

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