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Task Complexity and User Model Attributes An Analysis of User Model Attributes for Elderly Drivers

机译:任务复杂性和用户模型属性老年人驾驶员的用户模型属性分析

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Modeling users in order to design appropriate interfaces and interactions or to simulate a specific user behavior is an ambitious task. When using user model attributes tqdesign an interface as well as its interactions we focus tasks at different levels of complexity. In our work we address the appropriateness of physical, cognitive, behavioral, and psychological attributes and their relevancy for designing and describing tasks at such levels of complexity. We conducted a study that uses tasks of varying complexity levels that we relate to attributes in terms of the categorization previously described. A driving simulator together with a prototype of in-car controls that allows to perform primitive as well as complex tasks during a driving scenario represent the study context and the user interface for the participants who took part in three different scenarios, where they performed selected tasks that have been identified for the automotive area. Further additional workload tasks were used to induce stress and to investigate in the effect of cognitive, behavioral, and psychological attributes. First results show that the physical parameters address mainly primitive tasks. Regarding cognitive, behavioral and psychological parameters, tasks need to be addressed at a more complex level, which was supported by the results of the study. Concluding the relation of primitive tasks to cognitive, behavioral, and psychological attributes is not viable.
机译:为了设计适当的界面和交互或模拟特定的用户行为,对用户进行建模是一项艰巨的任务。当使用用户模型属性tqdesign界面及其交互时,我们会将任务集中在不同级别的复杂性上。在我们的工作中,我们探讨了生理,认知,行为和心理属性的适当性,以及它们在如此复杂的级别上设计和描述任务的相关性。我们进行了一项研究,该研究使用了与复杂度不同的任务,这些任务根据先前描述的分类与属性相关。驾驶模拟器和车载控件的原型一起允许在驾驶场景中执行原始任务和复杂任务,它们代表参加三个不同场景并在其中执行选定任务的参与者的学习环境和用户界面已确定用于汽车领域。其他额外的工作量任务被用来诱发压力并调查认知,行为和心理属性的影响。最初的结果表明,物理参数主要解决原始任务。关于认知,行为和心理参数,需要在更复杂的水平上解决任务,这得到了研究结果的支持。总结原始任务与认知,行为和心理属性之间的关系是不可行的。

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