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The Scale of Geometric Texture

机译:几何纹理的比例

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摘要

The most defining characteristic of texture is its underlying geometry. Although the appearance of texture is as dynamic as its illumination and viewing conditions, its geometry remains constant. In this work, we study the fundamental characteristic properties of texture geometry-self similarity and scale variability-and exploit them to perform surface normal estimation, and geometric texture classification. Textures, whether they are regular or stochastic, exhibit some form of repetition in their underlying geometry. We use this property to derive a photometric stereo method uniquely tailored to utilize the redundancy in geometric texture. Using basic observations about the scale variability of texture geometry, we derive a compact, rotation invariant, scale-space representation of geometric texture. To evaluate this representation we introduce an extensive new texture database that contains multiple distances as well as in-plane and out-of plane rotations. The high accuracy of the classification results indicate the descriptive yet compact nature of our texture representation, and demonstrates the importance of geometric texture analysis, pointing the way towards improvements in appearance modeling and synthesis.
机译:纹理最定义的特征是其基本的几何形状。尽管纹理的外观与照明和查看条件一样动态,但其几何形状保持不变。在这项工作中,我们研究了纹理几何的基本特征属性(自相似性和尺度可变性),并利用它们来执行表面法线估计和几何纹理分类。无论是规则纹理还是随机纹理,其基本几何形状都表现出某种形式的重复。我们使用此属性来推导独特设计的光度学立体方法,以利用几何纹理中的冗余度。使用有关纹理几何体比例可变性的基本观察结果,我们得出了几何纹理的紧凑,旋转不变,比例空间表示形式。为了评估这种表示,我们引入了一个广泛的新纹理数据库,该数据库包含多个距离以及平面内和平面外旋转。分类结果的高准确度表明我们的纹理表示具有描述性但紧凑的性质,并且证明了几何纹理分析的重要性,为改进外观建模和合成指明了道路。

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