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Leveraging the Wisdom of the Crowds for the Acquisition of Multilingual Language Resources

机译:充分利用人群的智慧来获取多语种语言资源

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Games with a purpose are an increasingly popular mechanism for leveraging the wisdom of the crowds to address tasks which are trivial for humans but still not solvable by computer algorithms in a satisfying manner. As a novel mechanism for structuring human-computer interactions, a key challenge when creating them is motivating users to participate while generating useful and unbiased results. This paper focuses on important design choices and success factors of effective games with a purpose. Our findings are based on lessons learned while developing and deploying Sentiment Quiz, a crowdsourcing application for creating sentiment lexicons (an essential component of most sentiment detection algorithms). We describe the goals and structure of the game, the underlying application framework, the sentiment lexicons gathered through crowdsourcing, as well as a novel approach to automatically extend the lexicons by means of a bootstrapping process. Such an automated extension further increases the efficiency of the acquisition process by limiting the number of terms that need to be gathered from the game participants.
机译:有目的的游戏是一种越来越流行的机制,可以利用人群的智慧来解决对人类来说微不足道的任务,但仍然不能令人满意地由计算机算法解决。作为一种构造人机交互的新颖机制,创建人机交互时的主要挑战是激发用户参与,同时产生有用且公正的结果。本文着眼于有效游戏的重要设计选择和成功因素。我们的发现基于在开发和部署Sentiment Quiz(一种用于创建情感词典(大多数情感检测算法的重要组成部分)的众包应用程序)中吸取的经验教训。我们描述了游戏的目标和结构,底层应用程序框架,通过众包收集的情感词典,以及通过自举过程自动扩展词典的新颖方法。这种自动扩展通过限制需要从游戏参与者那里收集的术语数量来进一步提高获取过程的效率。

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