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Pedagogy in Computer-Based Sport Training

机译:基于计算机的运动训练中的教学法

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The central question addressed in this paper is the appropriate formal representation of learning outcomes in the motor skill domain so they can be interpreted and manipulated by computers as well as humans for the implementation of Computer based Sport Training (CBST). Instructional design usually begins with the specification of behavioural objectives or intended learning outcomes. The field of educational psychology has long been sensitive to the desirability of establishing learning objectives for instruction. Computer-processable learning outcomes in the motor skill domain, however, seem to have remained the silent partner of learning outcomes in both the cognitive and affective domains. This paper presents a conceptual model of learning outcomes in the motor skill domain for the implementation of CBST. The heart of this model is to treat athlete's skill as a contextualized space of capability either actual or potential. Rowing is the sport chosen as the study domain.
机译:本文解决的中心问题是运动技能领域中学习成果的适当形式表示,以便计算机以及人类可以对它们进行解释和操纵,以实施基于计算机的运动训练(CBST)。教学设计通常从行为目标或预期学习成果的规范开始。长期以来,教育心理学领域对建立教学目标的要求很敏感。然而,运动技能领域中计算机可处理的学习成果似乎仍然是认知领域和情感领域中学习成果的沉默伙伴。本文提出了运动技能领域的学习成果的概念模型,用于CBST的实施。该模型的核心是将运动员的技能视为实际或潜在能力的上下文空间。划船是一项被选为研究领域的运动。

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