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A Serious Game and Artificial Agents to Support Intercultural Participatory Management of Protected Areas for Biodiversity Conservation and Social Inclusion

机译:支持生物多样性保护和社会融合保护区跨文化参与性管理的严肃游戏和人工代理

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This paper addresses our experience in the design of a serious game, aimed at computer-based support for intercultural participatory management of protected areas (e.g., parks, marine reserves, biosphere reserves...), in order to promote biodiversity conservation and social inclusion. Its objective is, via a computer assisted role-playing game, to help various stakeholders (e.g., environmentalist, tourism operator, traditional community...) to collectively understand conflict dynamics and explore negotiation strategies for the management of protected areas. Therefore, this helps at mutual understanding and negotiation between different cultures, contexts and practices (traditional community, technical manager, environmentalist...) about strategic issues when aiming at both biodiversity conservation and social inclusion. After introducing the objectives of our serious game, named Sim Parc, we will describe its design and its current architecture. We will also discuss the introduction of various types of agents in the system: a decision making agent playing the role of the park manager, artificial players replacing some of the human players in the game, assistant agents assisting human players, and expert agents providing human players with technical information about the viability of their proposal (e.g., about the survival of an endangered species), or to analyse relations (e.g., dominance or equity) among players proposals. This last type of agent aims at introducing a technical viewpoint and culture in this intercultural participatory process. Some of these agents have already been implemented and tested and some others are in progress.
机译:本文阐述了我们在设计严肃游戏中的经验,旨在为保护区(如公园,海洋保护区,生物圈保护区等)的跨文化参与性管理提供基于计算机的支持,以促进生物多样性的保护和社会包容。 。其目标是通过计算机辅助的角色扮演游戏,帮助各种利益相关者(例如,环保主义者,旅游经营者,传统社区...)共同了解冲突动态,并探索管理保护区的谈判策略。因此,在旨在保护生物多样性和社会包容的同时,这有助于不同文化,背景和实践(传统社区,技术经理,环保主义者……)之间就战略问题进行相互理解和谈判。介绍了名为Sim Simc的严肃游戏的目标之后,我们将描述其设计和当前的体系结构。我们还将讨论系统中各种类型的代理的引入:扮演公园管理员角色的决策代理,在游戏中替代某些人工玩家的人工参与者,协助人类玩家的辅助代理以及提供人工的专家代理具有有关其提案的可行性(例如,关于濒危物种的生存)或分析其提案之间的关系(例如,优势或公平)的技术信息的参与者。最后一种类型的代理旨在在这种跨文化参与过程中引入技术观点和文化。其中一些代理已被实施和测试,而其他一些正在开发中。

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